

Installation with mod managers should be fine too. To uninstall, remove those few files and make a clean save. Unpack the content inside your Data folder. > It wouldn't be bad installing the most recent one, you can find it on hlp's thread on Beth forum (note: in date, it is the link to v5.0 beta 1 from his Dropbox). NVSE4.6+ (note: in date it is the Beta version on Silverlock) It's just a way to catch the low values more easily. Threshold: under this FPS value, the counter will become red. you had at least one frame with that low framerate (= a "spike"). THIS DOESN'T MEAN YOUR FPS IS THAT LOW, this means that during the interval of 2 sec. This means that if you set the max value (2 seconds) you could notice that the FPS value drastically drops down. The way the mod works is grabbing EVERY frame time and choose the smallest value among the interval. I introduced it only to catch spikes and understand their intervals. If you are unsure, just keep it very low (0.05-0.1), as per default. Refresh time: this parameter could be controversial, so please be careful to its interpretation. Mode: you can choose between FPS (frames per second) or MS (milliseconds, the time every frame leasts) All the controls are written on the screen once you select this option, so don't worry to remember them, however the keys are: arrows or the control movements(WASD) move the hud, speed up the hud movement keeping Run pressed (SHIFT), change the font using Activate / Reload (E/R), enable / disable the infos on the screen using Grab (Z), confirm with Jump (SPACE) or Pipboy (TAB), reset to default pressing Auto-Run (Num Lock). FPS Counter Position: clicking on this option, you will be kicked out from MCM and you will be able to decide the hud position.


The first time you load the mod it's disabled by default. Enable FPS Counter: pretty explanatory. However, since graphic and scripts are related on their owns, you should see similar values to those you could see (for example) with Fraps. This counter tracks down the time a frame leasts inside an effect, so it's strictly related to script execution. Or to make fun of your friends with bad rigs, showing them how high your FPS counter can go. A simple-but-fully-configurable in-game FPS counter, to check the framerate, mainly for statistic and debug purposes.
